The Portuguese are presented as a naval and economic civilization, but their design suffers from poor internal balance.
Their defining structure, the Feitoria, is inefficient and punishes players for using it.
It consumes too much population space, provides low resource output, and reduces the army size that players can field.
Naval presence: Ships cost -20% gold, improving resource efficiency.
Gunpowder units: Cost reduced, allowing effective use of specialized units.
Wide unit access: The Portuguese can train most unit types and research nearly all technologies, allowing flexible army setups when resources allow.
Feitoria: Costs 350 gold, 300 stone, and 20 population but produces resources too slowly to repay itself in a reasonable time.
Each Feitoria significantly limits available population for military units while giving too little economic benefit in return.
Overreliance on discounts: Most bonuses are passive and do not offer meaningful strategic advantages.
Reduce Feitoria population cost from 20 → 10 and ressource cost by 25%.
The Feitoria is an interesting idea but poorly executed.
It removes too much population for minimal economic gain, creating a clear disadvantage for the Portuguese player.
Reducing its population cost to 15 would keep the structure valuable but no longer restrictive, while lowering its building cost would make it more practical to use.
This adjustment preserves the Feitoria’s unique identity while fixing its mechanical flaws.